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Health Fitness

Impulse

124 screens · Screen Recording · recorded Jul 2025
Health FitnessSoft paywall · trial optionalpaywall: post onboarding quizquiz drivengoal settingsocial proof heavyvalue prop carouselthree tier comparisonlifetime optionpricing anchor strikethroughdiscount countdown timer
Impulse onboarding screen 1: 100,000,000 users, 4.7 from 1.3M ratings, #1 Health & Fitness app, all stacked under laurels above the fold1
100,000,000 users, 4.7 from 1.3M ratings, #1 Health & Fitness app, all stacked under laurels above the fold. They front-load every credibility signal before asking for anything. 'Get started' with signup demoted to 'Already registered? Sign in,' so no account wall on the way in.
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Impulse onboarding screen 4: 'Impulse is much more than a brain training app.' They reframe a games app as self-discovery: IQ score…4
'Impulse is much more than a brain training app.' They reframe a games app as self-discovery: IQ score, archetype, trauma response, ADHD type. It widens the perceived value and the audience before any quiz. I'd test whether this lifts conversion or just slows people down before they get to play.
Impulse onboarding screen 5: Goals as multi-select, 'choose all relevant ones.' Good, people come for more than one reason5
Goals as multi-select, 'choose all relevant ones.' Good, people come for more than one reason. This is the zero-party data they echo later, so the options here should map straight to the value props they show downstream.
Impulse onboarding screen 6: A follow-up asking why those goals matter to you6
A follow-up asking why those goals matter to you. It pulls out the emotional driver they can mirror in copy. Two question screens back to back is a small drop risk though.
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Impulse onboarding screen 8: 'Explore more than 35 games and 9 tests that can help you manage health & stress.' That last line is pulled…8
'Explore more than 35 games and 9 tests that can help you manage health & stress.' That last line is pulled from the goal you picked, so the value prop reads personalized. This is the payoff for asking goals a few screens back.
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Impulse onboarding screen 10: 'More than 4,000,000 users have completed IQ and other self-discovery tests.' Social proof dropped right when…10
'More than 4,000,000 users have completed IQ and other self-discovery tests.' Social proof dropped right when they pitch the test angle, not just on the splash. The specific number is tied to the exact thing they want you to want.
Impulse onboarding screen 11: 'Do you have ADHD?' with yes / I think I do / no / not sure11
'Do you have ADHD?' with yes / I think I do / no / not sure. ADHD self-curiosity is a strong hook for this audience and a high-intent segment. They're using the quiz to qualify, then they sell the ADHD test later.
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Impulse onboarding screen 16: Pre-paywall feature list framed as 'Try Impulse Premium for free.' Daily trainings, 35+ games, the tests…16
Pre-paywall feature list framed as 'Try Impulse Premium for free.' Daily trainings, 35+ games, the tests, progress vs peers, no ads. They do the pitching here so the price screen can just be the ask.
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Impulse onboarding screen 19: Notification permission fires during 'set a daily goal,' tied to streaks19
Notification permission fires during 'set a daily goal,' tied to streaks. The goal screen makes the prompt feel like part of your plan instead of a random ask. Asking in context beats a cold prompt on screen one.
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Impulse onboarding screen 22: 'How did you hear about us' mid-onboarding22
'How did you hear about us' mid-onboarding. This is self-reported attribution feeding their marketing, not anything that helps the user. Fine to ask, but I'd move it after the paywall so it doesn't sit in a conversion moment.
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Impulse onboarding screen 25: First paywall after the quiz, before any game25
First paywall after the quiz, before any game. Three tiers: weekly $6.99 pre-selected, yearly $39.99, lifetime $49.99, plus an optional 'Not sure yet? Enable free trial' toggle. Defaulting to weekly with no trial sends high-quality purchase signals to ad networks. The X top-left lets people through to the games, and they come back with a discount later.
Impulse onboarding screen 26: Flip the trial toggle and the weekly card becomes '3-day free trial, then $6.99/week,' button changes to 'Try…26
Flip the trial toggle and the weekly card becomes '3-day free trial, then $6.99/week,' button changes to 'Try free & Unlock.' Trial is opt-in, not the default. That keeps the non-trial buyers in the high-value bucket while still catching the hesitant ones.
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Lifetime carries a '50% off' tag at $49.99. It anchors the weekly and yearly as the smaller commitment and gives a one-time-payment escape for people who hate subscriptions.
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Impulse onboarding screen 30: 'You're ready30
'You're ready! Now finish your first 3 games to get a reward.' They send you into real gameplay before the hard sell. Let people feel the product and build a little investment, then come back with the discounted wall. Value before the ask.
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Impulse onboarding screen 68: Game result: 'You outperformed 99% of your peers,' with a high-score graph and a thumbs up/down68
Game result: 'You outperformed 99% of your peers,' with a high-score graph and a thumbs up/down. Social comparison right after you played makes the free sample feel like a win, which is the feeling they want to charge against.
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Impulse onboarding screen 101: Rate prompt drops after two games while you're on a high-score screen101
Rate prompt drops after two games while you're on a high-score screen. Asking for the App Store review at peak sentiment, before the next paywall, is the right time to capture it.
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Impulse onboarding screen 104: Day-one streak screen with the flame and a week grid: 'Don't miss tomorrow's training.' Loss aversion and…104
Day-one streak screen with the flame and a week grid: 'Don't miss tomorrow's training.' Loss aversion and streak mechanics installed before you've paid anything. The streak is the retention hook they build from session one.
Impulse onboarding screen 105: 'Tap the box to get your reward.' A variable-reward unwrap after the first training105
'Tap the box to get your reward.' A variable-reward unwrap after the first training. It gives the session a payoff and sets up the habit loop. Cheap dopamine, and it works.
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Impulse onboarding screen 108: Second paywall after gameplay, now with the discount108
Second paywall after gameplay, now with the discount. '92% off,' $6.99/week struck through, 'your price $0.56/week ($28.99 annually).' Most people skip the first paywall, so the post-value wall comes back cheaper now that they've actually played.
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Impulse onboarding screen 113: Reject and you get an exit-intent offer: 'Premium users are 4x more likely to build a habit,' final price…113
Reject and you get an exit-intent offer: 'Premium users are 4x more likely to build a habit,' final price $0.48/week, 'Save 93%,' and 'Reject offer permanently' as the only way out. A second, deeper discount with a little value chart to catch the last holdouts. Most people don't convert the first time, so segmenting the price down like this earns its keep.
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Impulse onboarding screen 116: Post-paywall they don't dump you on a blank home116
Post-paywall they don't dump you on a blank home. 'Nice job today! Choose your next activity,' archetypes test or candy sort game. They hand you the next action toward an aha moment instead of leaving you to figure it out.
Impulse onboarding screen 117: 'Unlock summaries by completing any 2 tests,' with a progress bar at 0%117
'Unlock summaries by completing any 2 tests,' with a progress bar at 0%. They set a clear next goal right after onboarding. The IQ, ADHD, and archetypes tests are the retention and upsell engine, and the locked summary gives you a reason to start.
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Impulse onboarding screen 120: Same discounted wall with a 23:59 countdown ticking120
Same discounted wall with a 23:59 countdown ticking. Manufactured urgency on a discount that resets every session. Standard play and the timer does lift conversions, but the 'available on this screen only' line is doing a lot of the work.
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